Published Papers

Our special issue has now been published in Personal and Ubiquitous Computing:

Social interaction and reflection for behaviour change

This article introduces the theme issue on social interaction and reflection for behaviour change. A large body of research exists on systems designed to help users in changing their behaviours, for instance, …

Bernd Ploderer, Wolfgang Reitberger

Deconstructing gamification: evaluating the effectiveness of continuous measurement, virtual rewards, and social comparison for promoting physical activity

Game design elements are often implemented in persuasive systems aimed to promote physical activity, a process called “gamification.” Gamification is believed to motivate users to become more active, and is co…

Oren Zuckerman, Ayelet Gal-Oz

Persuasive software design patterns for social influence

This article describes software design techniques for social influence as software design patterns, instantiating social influence features defined in the persuasive systems design (PSD) model. The article dr…

Michael Oduor, Tuomas Alahäivälä, Harri Oinas-Kukkonen

Categorizing users in behavior change support systems based on cognitive dissonance

Most developers of behavior change support systems (BCSS) employ ad hoc procedures in their designs. This paper presents a novel discussion concerning how analyzing the relationship between attitude toward tar…

Isaac Wiafe, Keiichi Nakata, Stephen Gulliver

Situated and mobile displays for reflection on shopping and nutritional choices

In this paper, we explore the use of peoples’ shopping data to raise awareness and to enable reflection about nutrition. In order to ground our Nutriflect approach, we conducted 125 structured interviews in gr…

Wolfgang Reitberger, Wolfgang Spreicer

Reflection-through-performance: personal implications of documenting health behaviors for the collective

Previous work has examined how technology can support health behavior monitoring in social contexts. These tools incentivize behavior documentation through the promise of virtual rewards, rich visualizations, …

Andrea Grimes Parker